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Cups

Skills

UX design

ADVANCED

Persona, scenario, storyboard; 

Agile UX development; Heuristic evaluation, A/B Testing

Task-based benchmarking

User research

ADVANCED

Qualitative research methods (e.g., in-depth interview, surveys, etc), and basic quantitate research methods  

Interactive prorotyping

ADVANCED

Figma, Invision, Balsamiq, Sketch, Adobe Creative Suite

Front-end programming

Programming

HTML, CSS, JS

Java, Android mobile development

INTERMEDIATE

INTERMEDIATE

Experience

 Apr 2022 – Present

 UX Researcher
 Ceracare Technology, UK

Managed a User Research facility, fostering collaboration and overseeing research projects, while working with cross-functional teams to create UX deliverables, guiding non-UR team members, conducting research for UX design insights, and engaging the user research community to align with business objectives.

 Nov 2020 – Mar 2021

 Sep 2017 – May 2022

 Research Associate
 Lancaster University, UK

Spearheaded global mixed-method user research involving interviews, co-design workshops, and secondary research with multidisciplinary teams, resulting in first authorship in peer-reviewed publications from prestigious venues like CHI and JMIR.

Sep 2017 – March 2022

PhD in Human-Computer Interaction 

Lancaster University, UK 

Title: Designing mobile apps for addressing users’ memory impairments in depression. 

Fully funded by Marie Sklodowska-Curie ITN (one of the top EU PhD scholarships.)

 Sep 2015 – Sep 2017

Joint MSc in
Human-Computer Interaction

University of Paris-Sud, France 

KTH Royal Institute of Technology, Sweden 

Fully funded by EIT digital scholarship 

Research Associate
University of Bristol, UK

Collaborated with an industrial partner to co-design diverse online peer support for mental health, leading co-design workshops with BAME adolescents, analyzing qualitative data from surveys and workshops, and disseminating results through meeting notes and reports.

Mar 2017 – Aug 2017 

Research Intern
Inria, France

Conducted an online survey (n=62) and usability test (N=6) to evaluate an emoticon swipe keyboard's learnability and usability, identify user issues, and propose solutions to enhance the user experience.

Sep 2011 – Sep 2015 

BSc in Software Engineering 

Northeastern University, China 

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